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Pipeline TD


Job Description

This is a Pipeline Developer role that contributes across the Advertising portfolio by assisting with implementing state of the art for bringing efficiency to artist and production workflows for jobs running concurrently across our global studios.

Primary Responsibilities

  • Help bring efficiencies to the workflows of Artists across multiple jobs, departments and offices
  • Work with a mix of local and remote team members to ensure realistic planning, scheduling, and regular deliveries of the results to internal clients
  • Work with developers and vfx staff to improve and conform tools and workflows to a global roadmap and to emergent show necessities
  • Produce documentation and support users in the maintenance phase, and contribute to demonstrations during exploratory phases
  • Contribute to the development of new methods and tools aimed at optimizing the quality and speed across areas of expertise within VFX pipeline
  • Improve and maintain existing tools to improve quality and reliability


  • Proven experience in a VFX facility (artist-floor experience a bonus)
  • A proven track record of working across multiple disciplines in a high-end VFX pipeline
  • A problem solver at heart with the ability to quickly learn and use various APIs
  • Excellent communication skills with Production as well as Technical staff
  • Understanding of how data flows between departments of a VFXstudio
  • Degree in Computer Science, Engineering or a Technical Animation Degree
  • Strong knowledge of Python, Pyside/PyQt, C++
  • Competency with Linux operating system and developing on this platform. Bonus: Windows development skills
  • Knowledge of key VFX application APIs: Maya, Houdini, Nuke (Flame and Unreal is a bonus)
  • Knowledge of key VFX technologies like USD, OTIO, OCIO etc.
  • Experience with integrating asset management systems with production tracking systems like Shotgun or fTrack
  • Experience with Git (bonus if experienced with GitLab) and Databases (MySQL,SQLite), Confluence and JIRA
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