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Lead Rigger


Job Description

We are looking for a Rigging Lead to help with a variety of exciting projects. You must have a thorough knowledge of animation, rigging and deformation tools currently used in the VFX industry, as well as related cross-pipeline workflows. Reporting to the Head of Rigging, the Rigging Lead should be experienced and passionate about building photo-realistic creatures, develop tools, and have experience in leading/mentoring teams in all aspects of Creature TD work. You will oversee the development and maintenance of the studio’s proprietary rigs and ripping pipeline.

Primary Responsibilities

  • Oversee the daily operations of the rigging team.
  • In conjunction with the CG Supervisor, is responsible for mentoring, managing, developing, training, and evaluating the performance of the rigging team members.
  • Implements animation control rigging systems for complex characters and props using Maya
  • Works with the CG Supervisor, Animation Leads and Modeling Department to ensure that all rigs meet the show requirements.
  • Keeps CG Supervisor advised on various issues including staffing, resources, deadlines and issues, etc.
  • Oversees the characters, vehicles and props rigging through the animation pipeline.
  • Develops tools and plug-ins to optimize animation and rigging workflow.
  • Additional responsibilities may include facial target modeling and other organic and non-organic modeling tasks.
  • Ensure the CG characters will employ all current character setup procedures.
  • Troubleshoot and wrangle character-rigging issues for artists within various disciplines.
  • Keep constant communication with the Animation Supervisor to ensure the rigs meet animators’ requests. Additionally close communication and collaboration with US teams will be required.


  • Bachelor Degree in Computer Science or similar field;
  • Proven leadership experience;
  • Rigging knowledge ranging from simple props to complicated creatures;
  • Thorough understanding of techniques and technologies relating to rigging;
  • Deep knowledge in anatomy and muscle dynamics;
  • Good eye for aesthetics of body/face deformations;
  • Object oriented programming design skills;
  • Proficient Python development skills and debugging techniques;
  • Excellent working knowledge of Maya;
  • Experience with Qt, PyQt, PySide;
  • Excellent leadership skills;
  • Technical support focused;
  • Strong verbal and written communications skills;
  • Able to work well in a fast-paced environment;
  • Ability to work under pressure with strict deadlines;
  • Ability to work within a team and with other departments.
  • Previous experience with Games pipeline is a plus.
  • Having 3dx Max and C++ knowledge is an additional advantage.

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